ROM Download for Nintendo Gamecube LEGO Star Wars II - The Original Trilogy ISO.
• •: 11 September 2006 •: 12 September 2006 •: 15 September 2006 • OS X • WW: 2007 Mode(s), Lego Star Wars II: The Original Trilogy is a -themed developed by and published by and. It was released on 11 September 2006. Part of the series, it is based on the science fiction media franchise and 's. It follows the events of the Star Wars films, and. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor—; and the concept of 'vehicle levels' was explored more thoroughly.
The game was revealed at 2006. Promotions for the game were set up at chain stores across the United States. Lego Star Wars II was critically and commercially successful; it has sold over 8.2 million copies worldwide as of May 2009.
Critics praised the game for its comedic and 'adorable' portrayal of the film series and for their preference of the original trilogy to the prequel trilogy. However, the game's low difficulty, and its and versions in general, were received more poorly. The game received awards from the and, among others. A mobile phone adaptation, Lego Star Wars II Mobile, was later developed by, published by, and released on 19 December 2006.
Lego Star Wars II and were compiled in, released in 2007. In a level based on from, attacks an enemy snake with his. Lego studs and the droid are visible in the background. Lego Star Wars II 's gameplay is from a third-person perspective, and takes place in a game world that contains objects, environments and characters designed to resemble pieces. Its gameplay—a combination of the,, and sometimes genres—shares elements with that of (2005).
While Lego Star Wars followed the events of (1999), (2002), and (2005), Lego Star Wars II is based on (1977), (1980), and (1983). The game comically retells the trilogy's events using without dialogue.
The player assumes the roles of the films' characters, each of whom possess specific weapons and abilities. At any time, a second player can join the game, by activating a second controller.
During gameplay, players can collect Lego studs – small, disk-shaped objects, that serve as the game's currency. The player has a meter, which is displayed on the game's. The player's health is represented by four hearts; when these hearts are depleted the player dies and a small amount of their studs bounce away. However, they instantly respawn and can often re-collect the lost studs. The game's central location is the, a spaceport bar on the planet. At the counter, the player may use their Lego studs to purchase characters, vehicles, gameplay hints and extras, or activate.
In a small area outside the cantina, players may view collected vehicles. The game is broken into, which are accessed from the cantina; each film is represented by six levels, representing key locations and scenes in that film. The locations include,,, Tatooine, the, and. The game also features bonus levels. During levels, the player defeats enemies, builds objects out of Lego bricks and drives vehicles, Certain levels are played entirely while piloting vehicles, including a, a, and the.
Levels must first be played in Story Mode. This unlocks the next level as well as a Free Play mode for the recently completed level. Gameplay is identical in the two modes. However, Story Mode restricts playable characters to those followed in the film scenes the levels are based on, while Free Play offers all those unlocked. Levels can be replayed in either mode to collect studs and secret items. Three types of secret items are available: gold bricks, minikits, and power bricks. Within each level is hidden one power brick.
When a power brick is collected, its corresponding extra, such as invincibility or stud multipliers, becomes available for purchase. Each level also contains ten hidden minikits, that is, ten pieces of a Star Wars vehicle. When all ten have been collected, the player is awarded a gold brick. Collecting a certain number of gold bricks unlocks free rewards, such as a spigot that spews out studs.
Gold bricks are also awarded when levels are completed, and when a predefined number of studs is accumulated in a level; ninety-nine gold bricks are available. The vehicles represented by the minikits are displayed outside the cantina. As each vehicle is completed (all ten minikits collected), it becomes available for play in a bonus level. Playable characters [ ] Over 50 characters from the films are playable over the course of the game, including variations of,,,,,,,, the, and. Character abilities have a greater role in Lego Star Wars II than in Lego Star Wars. Certain characters armed with guns can use a in predesignated areas. Characters wielding lightsabers can deflect projectiles, and use.
R2-D2, C-3PO, and other droid characters are needed to open certain doors. Small characters like the Ewok and can crawl through hatches to reach otherwise inaccessible areas. Bounty hunters, such as Boba Fett, may use thermal detonators to destroy otherwise indestructible objects., like Darth Vader, can use the Force to manipulate black Lego objects.
Some characters have unique abilities; for example, Chewbacca can rip enemies' arms from their sockets, Darth Vader can choke enemies with the Force, Princess Leia possesses a slap attack, and Lando Calrissian can use a -like attack. Special abilities are often necessary to unlock secrets, and story mode does not always provide characters with needed abilities. This means that some secrets can only be found in free play mode. The player can unlock the 'Use Old Save' extra, which imports all unlocked characters from Lego Star Wars for use in free play; however, a Lego Star Wars saved game must be present on the same that contains Lego Star Wars II 's save data. Players can create two customized characters in the Mos Eisley Cantina.
These characters can be built using both miscellaneous parts and those of unlocked characters; 2,258,163,204 combinations are possible. Entering two cheat codes, publicized by, makes pieces for a character available. The game generates names for the characters based on the pieces used (for example, a character made from pieces of Darth Vader and C-3PO might have the name 'Darth-3PO'); alternately, the player may create a name. Development [ ] Lego Star Wars II was created by the game developer.
LucasArts — busy with other projects — had deferred publishing of Lego Star Wars to, but regained the 'necessary resources' to publish its sequel alongside. Lego Star Wars II was created for,,,,, (GBA),, (PSP), and. Differences exist between platforms: the DS and GBA versions have some different playable characters than the other versions, and the DS and PSP versions support a 'Wireless Lobby' for gameplay. Lego Star Wars II uses a modified Lego Star Wars.
However, many gameplay improvements were made over its predecessor, most notably camera angles and movement. Camera movement in co-op was a specific point of concern, as LucasArts received critical feedback from fans over this issue. Traveller's Tales looked to expand upon the concept of levels completed entirely in vehicles. These 'vehicle levels' were explored more thoroughly in Lego Star Wars II than in its predecessor. In response to complaints from fans, LucasArts and Traveller's Tales granted the ability to build bricks to all non-droid characters. Character customization, an entirely new concept, was considered a significant improvement over the original game, and is one of three features highlighted on the game's final back cover.
Tom Stone, director at Traveller's Tales, stated of the various improvements made over the original game: “ We were surprised and, of course, delighted that the original game was played and enjoyed by so many people. And with all of the new improvements and features along with the Original Trilogy we're implementing into LEGO Star Wars II, we're confident that the new game has what it takes to entertain even more gamers than before. ” The designers attempted to recreate the films' characters and events in a 'cute' way. Assistant producer Jeff Gullet said that, in the game's recreation of a Return of the Jedi scene where 'jumps off the plank. And somersaults onto the skiff', Skywalker 'performs an all-out acrobatic routine with all sorts of jumps from the plank. It's hilarious'. LucasArts producer David Perkinson said, 'unless you've got the heart of the Emperor, you are going to chuckle at many of [the characters] the first time you see them – you just have to.
They're so darn cute!' Marketing and release history [ ]. A version of Lego Star Wars II was also published by for On 2 February 2006, images of the game were leaked to the Internet.
However, they were quickly removed, and LucasArts, if telephoned, did not confirm or deny the game's development. The game was formally announced on 10 February, at 2006.
A preview was later hosted at (E3) 2006. Because the original Lego Star Wars had been well received commercially and critically, selling 3.3 million copies by March 2006 and winning several awards, its sequel was highly anticipated by both fans of the original game and video game publications such as and. Shortly before the game's release, promotions were set up at chain stores across the United States, including,,,,, and. In Europe, Lego Star Wars II was released on 11 September 2006, for PC, Xbox, GameCube, GBA, DS, and Xbox 360; on 15 September for PlayStation 2; and on 10 November for PSP. The game's North American release fell on 12 September for all platforms, coinciding with the release of the individual two-disc releases of the films on which it was based. The game's Australian release fell on 15 September for all platforms, but the Xbox 360 version was not released in this region.
The OS X version of the game was released in 2007. The PlayStation 2 and Nintendo DS versions were the only versions that saw release in Japan, which occurred on 2 November 2006. The game received a rating of E10+ from the (for 'cartoon violence' and 'crude humor'), 3+ from, and A from. A mobile phone adaptation of the game was developed by and published. It was released on 19 December 2006. Several gameplay features — such as, limited character selection, and coverage only of the film Star Wars — distinguish this version of the game from the versions for other platforms.
Lego Star Wars and Lego Star Wars II were later compiled in, developed by Traveller's Tales and published by LucasArts. The Complete Saga incorporated improvements from the sequel into the original game, and expanded the Mos Eisley Cantina to allow access to both games' levels.
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