Wii backup manager free download - Genie Backup Manager Home, Genie Backup Manager Professional, Wii Xploder Cheat Saves and Media Manager.
WiiJManager is a WBFS manager for OSX, Linux and Windows. Basically it's a GUI for WiiMMS programmed with Java. With it you can copy games from WBFS partitions to ISO/WBFS/WDF and viceversa. Currently it works in both OS X, Linux and Windows. It's been tested in Mac OS X 10.6 (still no time to find a machine with 10.5), with Ubuntu 9.04 and Windows XP SP3.
If you find any problem (no drives showing or other problems) just ask here or PM me with the log.txt generated by the tool. WiiJManager Windows WiiJManager OSX As I plan it, when I have it in a more stable way ( solved proxy problems and a few things more), I'll post the source code, but not till is done cause now it's a little mess In windows just open WiiJManagerWin.exe. In OS X and Linux just open WiiJManager.jar (or java -jar WiiJManager.jar) Changelog. Version 0.8 -Preliminary support for linux.
Torrent La Maison Du Bonheur. I think I've solved most of the problems. -Support for exporting to Sneek.
The sneek folder within the game directory must not exist. If not, it' won't work. -Updated wwt to 0.42 Known Bugs: -On OSX it ask you twice when you select a folder. I'll solve as soon as I have some time on a Mac later today. Version 0.7.3 -Solved an issue with rdisk in OSX.
Electric Motor Secrets Rapidshare Files. Version 0.7.2 -Solved an issue with rdisk in OSX. Version 0.7 -Added rescan button -Added resize window -Updated to Wiimms 0.40 (Support for --sections) -Replaced spaces in folder names with '_' for better support in OS X and linux (next release). -Solved throwed exception when updating list.
-Minor bug fixes. -Next release will bring Linux support. Version 0.6.1 -Drag & drop was not working on OS X. Version 0.6 -Added copy between WBFS partitions. -Added option to drag games into tables -Fixed problem with opening folder in windows. -Solved minor issues. Version 0.5.3 -Added sorting to tables -Solved a problem with incompatibility with older versions of java (now is 1.5 compliant).
-Removed the requirement of the game being into a folder. -Added a log to monitor errors (outputs log.exe in the program folder). -Changed the default open dialog to be more os x friendly. Version 0.5.1 -Solved a problem with the code not running in both OSX and Windows machines. Version 0.5 -Added support for proxies (http proxies with/without authentication), as is the only type of proxy I have access.
-Solved some problem with directory and naming issues (spaces, semicolons and interrogation in names) like 'Legend of Zelda: Twi.' -Joined the OS X and Windows code, so now (and as long as I have tried) it works ok in both systems. -Some other minor bugfixes I don't remember.
@wiimm: I think it's time you tackle the file fragmentation issue with wwt on windows. It has been discussed before, but on windows to prevent fragmentation one has to pre-allocate the files. I'm pointing this out again, because with the existence of a gui i guess this will become a popular way to create.wbfs files, but in contrast to wbfs - fat and ntfs do get fragmented so appropriate measures have to be taken to prevent it. Wwt in it's current form is not the best choice to create.wbfs file on fat/ntfs that would be played directly by a usb loader.
In fact the only reason I kept on developing wbfs_file even though wwt is much more powerful is because it does prevent fragmentation. The code changes required to handle that are minimal, but I guess you would need to switch compiler from cygwin to mingw, which might be problematic. On the other hand, a quick work-around the problem is to create these files on a local hdd first and then copy them using windows explorer to the external usb hdd, in this way files will not be fragmented.
Oh and another thing I remembered, a while ago i looked at the.wdf format for the possibility of playing it directly from the usb loader, but unfortunately in it's current form it is not suitable because data is not sector aligned. If I recall, the header is about 64 bytes long and then followed immediately by data. I would suggest to increase the header size to either 512 bytes or maybe even to 4096 bytes since this is becoming a popular sector size.
I've uploaded version 0.5 with the following changes: -Support for proxies (http proxies with/without autentication), as is the only type of proxy I have access. -Solved some problem with directory and naming issues (spaces, semicolons and interrogation in names) like 'Legend of Zelda: Twi.' -Joined the OS X and Windows code, so now (and as long as I have tried) it works ok in both systems. -Some other minor bugfixes I don't remember. You can retrieve it in the first post of this topic. Feel free to post problems and requests.