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SA-MP 0.3.7 is released! You can find it on the.

SA-MP 0.3.7 updates - Over 500 new object IDs added, including stunt objects and land objects. - Interface font size changing. - Some new variations of the San Andreas cop skins. - Server control of the car doors and windows. - The ability to add sirens for unmarked cop cars. - A simple static actor system to more easily create actor NPCs for shops. - Many bug fixes and new scripting features.

Special thanks to Matite and GamerX server for contributing the new the object IDs. Thanks to everyone who tested the new version while it was in testing. We hope you enjoy the new version. Please check back for any updates.

SA-MP 0.3z is released! You can find it on the.

Zombie Survival Gamemode. I am trying to set up a server with Zombie Survival running. Download server samp mod zombie found at ultimate-gta.blogspot.com.

SA-MP 0.3z updates SA-MP 0.3z is mainly a security update for the SA-MP 0.3 branch. We've managed to include a few features and fixes too. - An optional lag compensation mode improves sync accuracy. - New server callbacks allow greater control over the game. - Network statistics functions will make it easier to admin servers. - Fixes range check errors in the server browser.

- Fixes problems with mouse control in the game menu. - Many minor security updates for both the client and server. Thanks to everyone who helped test 0.3z! SA-MP 0.3x is now available! Go to the to get it. SA-MP 0.3x features - A new model preview system makes it easier to find player skins, vehicle types, and object models in-game. - The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas.

- Improvements to object and material colour changing. - A better synced animation for players carrying objects.

- Vehicle friendly fire system for servers that use teams. - Some new hat and hair objects added. - Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners. Albani And His Friends Pdf. Thanks to anyone who tested 0.3x during the testing phase! SA-MP 0.3e is released!

As usual, the new version is on the. SA-MP 0.3e features - Many minor bug fixes including security updates. - Loads of new objects for mapping, including walls and houses.

- Servers can now change the textures and colours of objects. - New scripting features for greater control over the game's camera. - New tools make it easier to edit attached objects. - New animation and model for being cuffed/arrested.

- Text functions for creating custom signs. - Servers have the ability to enable the mouse cursor so you can click on images/text.

Thanks to all who tested 0.3e and provided feedback! Please check back again for the next SA-MP update.

SA-MP 0.3d is released! You can find it on the. SA-MP 0.3d features - Support for Shoutcast/Icecast audio streams. - Major performance improvements and smoother game-play. - Improvements to sync, including vehicle passengering and motorbikes. - New models, including a replacement mall, hot air balloon, fireman hats.

- You can surf on objects attached to moving objects and objects attached to vehicles. - Servers can remove static buildings from the map. - Moving objects can now rotate smoothly. - Many new scripting functions and callbacks for SA-MP servers. Thanks to all the players and server owners who helped test this new version. A new SA-MP client and server update is available!

SA-MP 0.3c can be found on the. A security and bug fix release of SA-MP (0.3b) is now available on the. This release also includes some new features and improvements to SA-MP. SA-MP 0.3a is released! As usual, the new update is available on the.

This is the first major SA-MP update since SA-MP 0.2 and there are more features and fixes than can be listed on this page. Here is a short summary of some of the new features in SA-MP 0.3a: - Up to 500 players per server and up to 2000 vehicles. - New mouse driven scoreboard, chat and other UIs. - Visible vehicle damage and vehicle repairing. - NPC bots that can drive trains, planes and more. - Completely server controlled game play.

- Improved sync including vehicle surfing. - Many new scripting features.

- Many bug and crash fixes - SA-MP 0.3a is the most stable version yet! We hope you enjoy the new SA-MP version and please check back for any 0.3 bug fix updates. A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). You can find it on the.

It is recommended that all SA-MP players and server owners update. The SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients cannot connect to 0.2X servers. This update includes fixes from 0.2.2 R3 client/server as well as the following: - Fixed insecure handling of private messages.

- Fixed packet fragmentation/MTU issue. - Various security updates to the netcode and connection logic. - Security updates to the client binaries. - Removed compression from the aiming vectors to improve accuracy. - Added seconds to server logs and also shows raw incoming UDP connections. - OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. - Added OnPlayerUpdate, a callback fired for every player network update.

This will help server-side anti-cheat. - Limited filterscripts to 16. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0. Forms Api Master Serial on this page. 3 to avoid any confusion. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. It is available on the. This is an optional update, although highly recommended.

The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. Updates to the SA-MP 0.2.2 server are not required at this time.

Apart from security updates, the 0.2.2 R3 client also fixes some crashes/bugs from previous versions. The following updates have been made: - Removed all SAC code. This fixes a security vulnerability mentioned earlier.

- Fixed problem with clipboard text not copying externally. - Fixed time/fog/lighting flickering when the passing of time is disabled. - Fixed some vehicle audio problems (silent cars/planes/boats/helis). - Fixed texture lag/streaming popups when many models were loaded. - Fixed some car mod shop crashes. - Alternate siren for police vehicles is now synced. - TextDraw code is completely rewritten.

It now works in interiors and will disable with the scoreboard. - Crashes caused by DestroyVehicle script are fixed. - Imported some of the 0.2.5 vehicle surfing code. - Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.

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